Game rules & Information
Tickets & signing up
Weapons & FPS
We use the 2020-tabellen fps-table for maximum muzzle velocities and safety distances.
Clips/mags & ammo.
Hicaps are only allowed on supportweapons in bigger games like Mercs, Mobile Infantry and Black Ops.
Otherwise it is low and midcaps only.
Unless anything else is said, you can carry as many mags you want, reload when ever you want and bring as much BB's as you want.
It is only at small fun games that hicaps are allowed for rentals, noobies or the ones who dont wanna invest in more gear than just a gun, battery, hicap and a mask. :)
Weapons & Misc
Searching an enemy for props & stuff
Walk away about 400m or more if needed, to leave the area of battle, there you sit down for 30 minutes. After that, you are good to go.
Mercs-spawn: (Two possible solutions)
1. Spawnlocations are randomly placed out in the game area, where you can go and sit down for 20 minutes. After 20 mins, you are good to go again.
2. Go away for 400m to leave the area of battle, (or more if needed), and sit down for 20 minutes. After those 20 mins, you are ingame again.
Spawnlocations are randomly placed out in the game area, where you can go and sit down for 20 minutes. After 20 mins, you are good to go again.
If the spawnrule is to walk away 400m and sit down, and that area also becomes a place of battle, then you need to move again. Sorry.
Medics (main rules)
Each team or squad will have a dedicated medic who will follow the rules above.
The medic is the one who have to carry all the bandaids to use on the rest of the team, if needed.
A number of medics will be spread out amongst the players and squads in each faction.
They are to follow the ordinary rulese above.
Pyro & grenades
When the game has mandatory earprotection rules, these are also allowed:
TAGINN Tactical Game Innovation R2Bs Pyrotechnic Hand Grenades
Weapon that kills vehicles
Please post in the forum or email us at email@example.com, if you have questions or find errors/huge problems in the rules mentioned above.
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